Unseen Visions

Against a desert backdrop, DCA returns to the genesis of his creative coding career.

This is a very early Genesis script output. One main visual factor is the large dots at the vertex of each triangle, a feature that was later removed. This output (generated recently) is from a version of the script that dates back to 2017. At that time, the genesis script was tailored to function within a blockchain environment based on ideas originating from Erick’s early Art Blocks concept, which initially operated via ethereum block hash strings rather than individual token hash strings. Later on, the script was adapted for the web by using the Processing.js library, since the original Genesis script was written in Java.

A personal favorite generative exploration of mine that never made it beyond my local development environment. Plank (Fall 2021) is a generative block/plank/box with each iteration producing a plank of different size and material. Each plank essentially represents a solid plank sculpture in the physical world that could be fabricated to specific dimensions and of a specified material… a digital/physical counterpart. The digital image is an aesthetic representation created with line-packing techniques. The project took a few twists and turns, even incorporating faces into the planks at one point.

Sharp is usually what results when building with triangles. Triangles are pointed shapes and any construction from them tends to convey their pointed angular nature. With Sharp, I am building compositions using an algorithmic technique known as Delaunay triangulation in which a triangular mesh is created from a set of points. The resulting output is a strong central sharp shape decorated with triangular patterns. The volume of the shape is emphasized via a drop shadow and the whole thing floats over a gradient background. Explorations like this help me hone my creative and coding skills while learning new algorithms and ways to employ them.

Packing algorithms range in complexities with point-packing being the simplest, followed by line-packing, and then shape-packing being somewhat more complex and computationally expensive. Terrazz is my explorative foray into shape packing during Fall 2021. Compositions are built from shapes within other shapes yet each shape never overlaps with any of the others. The resulting output takes on the appearance of terrazzo, which is an engineered material, hence the name.

This is an early Marfa Yucca output. In the early stages of a project, time is usually spent understanding the compositional elements and how they relate to each other through qualities such as scale and contrast. The parts of the puzzle are still awkward and the challenge of finding how they fit together to form a cohesive idea or expression is a slow process. And everything can still change from one moment to the next. The box and yuccas in this output for example, were completely deconstructed and then reconstructed again from scratch during later iterations to form the final Marfa Yucca outputs. Color and palette work came into play at the final stages of the project.

CREDITS

Artist:

Editor: Mackenzie Davenport

Additional Photography: Jayden Boesch

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